I want to tell you a story about boys, girls, and macho bros raging at fighting game tournaments. But before we get there I have to tell you a bit about myself. See, I'm a trans woman and a gamer.
When I was growing up gaming was a boys' club activity. Which was great -- folks saw me as a boy, after all -- and blinded me to just how much the "girls can't play games" mentality had dug its way into my brain. I grew up with games about army dudes and starships and testosterone-fueled gore fests. Of course girls didn't play games! Sexism is like an ear-worm; it burrows deep into the unconscious mind until it's uncovered by some sort of cognitive dissonance.
I'd been lucky enough to know some awesome gamers in college who complained loudly about how women are presented in video games, but again, girls-don't-play-games was hard to overturn when girls weren't around to play them (going to an all-male college ensures such). It wasn't until after college that I got a chance to break the the spell by, well, becoming a woman.
Great little webcomic for y'all today from the routinely entertaining Manly Guys Doing Manly Things by Coelasquid. This one is all about Poison...and the way her transgendered status is addressed is not only funny, but extremely trans-positive. In a surprising change of pace for the internet, even the commenters on the comic were largely trans-positive as well, though it seems that most of them aren't aware that "tranny" is usually used as a pejorative term in the same category as "faggot", so feel free to hop on over and respectfully educate them as they've just got incomplete dictionary definitions.
I don't think I'd qualify for more than a coffee date, but what about you, gaymers? Any of you think you'd have a chance with Poison?

When an entire planet of hot topless Martians mysteriously rises up in arms against you, what's a lesbian spider-queen to do? Why, grab your crystal sceptre, recapture the entire slave population, and solve the mystery of who started the rebellion in the first place that's what!
And in Adult Swim Games' Lesbian Spider-Queens of Mars that's exactly what you'll be doing.
It's no secret that the portrayal of women in gaming has a bit of a muddy past. Whether it's a princess that always needs rescuing, a fragile mage who needs someone to help her control her power, or even just the main character's love interest - gaming's biggest and brightest females have almost never been allowed to shine as much as their male counterparts.
However, one MMA franchise is seeking to change that: CVG interviewed Ricci Rukavina, the co-founder of indie developer Kung Fu Foundry about their upcoming game based on the Supremacy league, which includes female fighters in all their muscle-bound glory, with no more skimp or sass than their real-life counterparts show off.
Rukavina notes the contrast between their game and more traditional fighters: "I would say the main difference is women are typically represented in those games with an exaggerated sense of body proportion and are often times overtly sexualized." He cites the ridiculous size of certain characters' assets from Soul Calibur and Dead or Alive, which itself has a long history of giving some truly ridiculous angles on its fighting crowd.
Of course, as any market-focused executive should, KFF's co-founder also focuses on the competition. "THQ's UFC game doesn't feature women because Dana White has all but banned women from ever competing in the UFC. Strikeforce is definitely more ahead of the times than UFC as they promote female fighters on their fight cards, but EA chose to exclude them."
Also conspicuously absent are any images so far of a female fighting a male in Supremacy. Given that another one of the features they hope to draw attention to is the 'brutal, no-holds-barred combat,' it's almost worrying to think of the reaction to the first video or demo online where a muscle-bound champ is beating the hell out of a female muscle-bound champ.
In an ideal and perfect world, there wouldn't be any alarm or distress from such an image--they both signed their contracts and are ostensibly getting paid to hurt each other for our entertainment, so what does the gender matter? However, the world we live in is one where some women's experience with a bloodied face was far more real--and traumatic--than any game.
Personally, I'm not of the opinion that development studios should pull any punches (ha!) when it comes to including female fighters as good and proper equals in the arena of MMA combat. However, the specter looms for any game that gets published to end up spinning into controversy because a single M-rated image crosses the desk of a Fox News anchor.
Though, is that so bad?
You know all of those stories that have been floating around forever about the effects of gaming on young children and how won't someone please think of them? This is another one of those, but as a change of pace it's awesome instead of stupid. Bonus points: it's all about the lady gamers.
You know the arguments: games corrupt the minds of youth to make them amoral violent psychopaths with a penchant for beating hookers. Or something. Professor Sarah Coyne from Brigham Young University (yes, that BYU, but stick with me on this) has conducted a study whose results fly in the face of that bit of conventional wisdom. According to a study of 287 families with adolescent children, daughters who gamed with their parents "behaved better, felt more connected to their families, and had stronger mental health." For the sons, video gaming with family wasn't a significant factor for those same categories.
The games selected were age-appropriate, so no "M" titles were used, and the girls seemed to favor more cooperative games such as Rock Band and Mario Brothers (though which Mario entry is not specified), while the boys went with the more directly competitive titles like Halo and Call of Duty.
It's worth acknowledging that this is a small study and it's entirely possible that this is the result of correlation, not causation, and they explicitly admit that "It's also possible that the time boys play with parents doesn't stand out as much because they spend far more time playing with friends." Still, it's a fascinating result and I like that they plan to explore the basis behind these differences with further exploration in their overall study. Hopefully this study will surface again with even more interesting results. In the meantime, mom and dad, get your girl to game!
[via Ivanhoe]
Like a lot of gaming issues, the lack of quality female protagonists is not a new one, but thankfully is one that is gathering more steam as time goes on. Just yesterday Henshin A Go Joe
reported on a teen gamer writing a piece for NPR about her frustration with female video game protagonists. Also yesterday, an article over at
The Border House picked up a rant from Microsoft Games Studios developer Tom Abernathy about the lack of female protagonists in games. He says in part:
I'm tired of those of us who care in the game industry complaining that there aren't enough female protagonists while those of them who make the money decisions keep responding, "Gee, we'd love to, but the market data is clear. They just won't buy it." I hear that from WOMEN in those money/marketing positions, too. And they say it while agreeing with the principle of the thing. Since when did it become okay to NOT do something we know is in best interests of our kids, just because our profits won't be as obscene? I am all for obscene profits, but I want my daughter to see and play characters she can relate to. SHE wants that; nobody put it in her head.
The part of Abernathy's quote that really gets my interest is the "data" the decision makers are referring to. What "data" is surrounding games with female protagonists that suggests gamers don't want them? I have theories.