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November 18, 2011

Gallery: Ultimate Marvel Vs. Capcom 3 Costume Packs

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Regular readers of this site know my feelings on Ultimate Marvel Vs. Capcom 3. I feel like this is the game that should have been released in the first place, so even at a lower price point, I'm not going to buy it. But damn if these alternate costumes aren't slowly chipping away at my resolve. My inner fanboy can't resist some of these! Come on — Storm with her fierce mohawk look? Who wouldn't want to play as that? (Also, can somebody explain Elvis MODOK?) No, I must be strong. Maybe Capcom will do an Ultimate Marvel Vs. Capcom 3EX or something that includes all the alternate costumes from the start so I don't have to pay extra.

Anyway, the massive list of costume packs and pricing details are after the jump because there's a lot of them. You know what else is after the jump? A metric crapton of screenshots of the costumes. You're welcome.

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November 17, 2011

Gallery: Final Fantasy XIII-2

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Say what you will about the storylines or gameplay in Final Fantasy games, if there's one thing these titles know how to do and that's bring the pretty. Square Enix released a batch of screenshots today for the upcoming Final Fantasy XIII-2 that illustrate the Augusta Tower location and show some Crystarium and Historia Crux menus. What amuses me to no end is that in addition to being able to infuse creatures with powers and abilities, you can also play dress up with them to enhance their skills! Come on — you can't tell me that Narasimha doesn't look ready for a night on the town with that bow tie!

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November 4, 2011

Gallery: Link Gets Sand In His Shorts In Skyward Sword

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I know some people are avoiding spoilers on the upcoming (November 20!) Legend of Zelda: Skyward Sword, but Nintendo keeps parceling out these little nuggets of info to tease us, so I'm going to keep sharing them. If you don't want spoilers, don't read this or look at any of the pictures. Of course, I don't think there's been any real spoilers yet. I mean, we all knew there was going to be a forest area. And a fire area. Now we know there's going to be a desert area. And while some of you might have Wind Waker flashbacks because of the boat mentioned here, maybe you'll enjoy the fact that they've included a mine cart? Because that's what Zelda games were missing: Mine cart levels!

Seriously, though, here's what Nintendo is saying this week:

• Lanayru Desert and the Lanayru Mining Facility: In this vast area, surrounded in all directions by sand, Link must search for the Lanayru Mining Facility. As strange a place as this is, Link will encounter characters both new and familiar, such as Gorons. Inside the Lanayru Mining Facility, Link will follow the path of mine carts through this expansive area, experiencing new puzzles and challenges. He must also face the dungeon boss Moldera, a fearsome giant scorpion.

• Sand Ship: Late in his quest, Link returns to a different area of the Lanayru Desert as he sails across a sea of sand in search of a hidden ship.

• New Items: In the desert, Link will receive two new items - the Claw Shots and the Gust Jar. The Claw Shots allow players to grapple and pull themselves toward otherwise unreachable areas. The Gust Jar can blow a burst of air to stun enemies or clear paths through piles of sand. Players will find the Gust Jar essential to solving the puzzles in the Lanayru Mining Facility.

Personally, I didn't mind the sailing, and Wind Waker is probably still my favorite Zelda game. And it looks like it's going to be a very small part of the game here, as opposed to your main method of transportation. It's the mine cart that has me worried. God, I hate those damn things...

(But I am still really loving the visual look of this game, especially the creature designs!)

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November 2, 2011

Silent Hill: Book Of Memories Screenshots (Gallery)

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Have you ever played your Silent Hill title of choice, and thought to yourself, "It's good, but wouldn't this be worlds better if it were a bit more like Dungeon Siege?" For both of you who said yes, then hop on the S.S. Vita and set a course for KonamiVille, because there's a most lovely surprise waiting for you. Book of Memories, the fabled co-op friendly Silent Hill game, has allowed but the faintest flicker of its essence (i.e. screenshots) to materialize in this realm. Back in June, I wrote a rather testy article about the prospect of Silent Hill multiplayer; I'll spare you a follow-up rant/regurgitation, since those who read the site regularly have probably gathered that I'm not terribly hot on this "post-Team Silent and especially Akira Yamaoka you sexy jerk" era, so I'll let the screenshots speak for themselves. Featuring an isometric perspective, as well as visible damage meters for both allies an enemies, comparisons to games like Dungeon Siege and Diablo are inevitable. The game is without a solid release date, though it is expected to hit store shelves sometime in 2012. Also, be sure to check Destructoid for some additional images from Book of Memories.

Part of me - that opinionated fanboy who still pines for the glory of yesteryear - is slightly bitter about this development in the much-beloved saga. A larger part of said fanboy is extraordinarily bitter, on account of the fact that in spite of my fervent hopes, Book of Memories is not the top-down spaceship shooter I had been hoping for - and it should have been. Featuring a flying saucer/town piloted by the dog from Silent Hill 2, this classic-in-waiting would have pitted everyone's favorite canine against wave after wave of overtly phallic alien ships, eventually coming to a glorious climax in a battle against Pyramid HeadTron Mk. IV. Not only is this a profoundly good idea - that much is self-evident - but such an approach would ensure that Pyramid Head would never again be tacked on, directly or implicitly, to another Silent Hill title. True, developers might still try, but once you see a character truly and utterly destroyed, body and soul torn asunder in an HD explosion so divine that it contains within its pixels the face of God himself, there's no turning back.

You're welcome, Konami, and I'll take my payment in advance.

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November 1, 2011

Gallery: Ultimate Marvel vs. Capcom 3

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I know a lot of people who are looking forward to Ultimate Marvel vs. Capcom 3, but I have to confess that I am not one of them. I'm not a big fighting game fan to begin with, and I only bought MvC3 in the first place because of the fun fan service. So to find out that there's a new version of the game that costs $20 less and features more characters, stages, and re-balanced gameplay is kind of sticking in my craw. It's clearly a much better game than the first one, and I kind of wish I'd waited. But if you're one of the many who have already set aside your $40, here's some recently released screenshots from Capcom featuring some of the new characters (including Rocket Raccoon, of all people!) and shots of Galactus Mode to whet your appetite!

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October 28, 2011

Gallery: Link Is Diggin' Skyward Sword

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The launch date for The Legend of Zelda: Skyward Sword is just weeks away now, and Nintendo continues to slowly leak out information about the game prior to its release to keep the anticipation high. Here's what we learned this week:

Return to the Eldin Volcano and the Fire Sanctuary: Link travels back to this volcanic area to journey into the Fire Sanctuary, a dungeon that sits on top of the volcano's summit.

New Items: In the Fire Sanctuary, Link receives yet another new item - the Mogma Mitts. Using these, he is able to access underground tunnels by digging through soft patches in the ground to explore the subterranean areas in this dungeon.

The Quest Continues: As Link makes his way through this treacherous area and continues on his quest to find and help Zelda™, a massive eruption throws him from atop the volcano.

More Fun in the Skies: When Link returns to Skyloft he can look forward to a multitude of fun diversions, including Pumpkin Pull, a challenging game of target shooting that involves flying pumpkins.

I'm not sure why Link needs more mitts. Last week they revealed the Digging Mits, which let you find buried treasures, but they're also including Mogma Mitts? So you can dig entire tunnels? Wouldn't you think the Digging Mitts could also take care of that? I mean, just from the name alone?

Anyway, here's a gallery of screenshots just released today! (And it's nice to see the Gorons again! Love them!)

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October 24, 2011

Gallery: Link Heats Up Skyward Sword

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Are you excited for the November 20 release of The Legend of Zelda: Skyward Sword yet? Well, Nintendo just released a little bit more information about the game to tease you along, this time about Eldin Volcano and the Mogma people.


Eldin Volcano and the Mogma: After battling Demon Lord Ghirahim in Skyview Temple, Link™ travels to Eldin Volcano where he meets the Mogma, a new race of subterranean creatures. The Mogma help Link traverse this fiery environment, giving him a multitude of tips along the way.

New Items: In the Eldin Volcano area, Link receives additional items, including Digging Mitts and his first Bomb Bag. With the addition of the Bomb Bag, players can collect bomb flowers, which are essential to puzzle solving. The Wii Remote™ Plus controller offers players a variety of ways to use bombs. Players can throw bombs using an overhead motion or roll them like bowling balls, even putting spin on their trajectory. The Digging Mitts allow players to dig for secret items in marked areas on the ground. In the Earth Temple area, this ability helps Link locate the pieces he needs to open the door to the temple itself.

Earth Temple: In the Earth Temple, players balance Link on a giant ball as he rolls across pools of molten lava. In this temple, Link must navigate a steep incline while facing the boss enemy Scaldera, a large rock-armored creature.

Harp: As in previous Zelda games, music plays an important role in The Legend of Zelda: Skyward Sword and is integrated into game play. Using the Wii Remote Plus controller, players can play a variety of songs using a new Harp item.

So I guess instead of the Gorons, we get the Mogma. And instead of an ocarina, we'll get a harp. But I feel like the Digging Mitts are new. Although they seem vaguely familar. Like Link went digging in one of the other games, but my elderly memory being what it is, I can't be sure... Oh, but now when you want to throw a bomb, you can also roll it towards your target like a bowling ball. Just the trick for getting bombs into tiny little holes! Anyway, here's some pretty screenshots to illustrate all of it!

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October 20, 2011

NYCC '11: Costume Gallery #2

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And now it's time for my second gallery of costumes from this year's New York Comic Con. This is all the non-comic stuff, so after the jump, you'll find a weird mix of characters from videogames, movies and anime. In fact, any time I saw a character I didn't recognize, I figured it was from some obscure anime. That's usually a safe bet.

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October 19, 2011

NYCC '11: Costume Gallery #1

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One of the best reasons to attend a comic book convention (besides spending hours digging through dollar bins for treasures like issues of Young Love and Monsters On The Loose) is to see all of the costumes that fans come dressed in. Some are ridiculously elaborate, and others look thrown together the night before using whatever was laying around the house.

I took a ton of pictures for you guys, and I'm going to share them in two separate galleries. Yeah, there's just that many photos! I tried to take photos of just the costumes that I thought were particularly well-done, or if the boy was particularly cute. Sometimes the two met in the middle! And other times I took the photo just because I thought the costume was so insane that it needed to be documented. (You can take that either way!)

First up, we've got the comic book costumes. Tomorrow, I'll post the miscellaneous others, which includes characters from games, movies and anime. Oh, and because the gallery is so big, I'm even putting it after the jump! Enjoy!

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October 10, 2011

Gallery: Explore Faron Woods

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As promised, Nintendo is continuing to slowly leak out details of the upcoming The Legend of Zelda: Skyward Sword to build anticipation before its November 20 release. This time around they've got some information on Faron Woods, the first environment Link will explore after leaving the heights of Skyloft to check out what's going on down below.

Faron Woods and Skyview Temple: The forest is the first location Link visits after leaving Skyloft, an island world suspended high in the sky. The people of Skyloft have never been to the surface, so this stage marks a strange new experience for Link. Traversing the forest leads him to Skyview Temple, where Zelda may be held.

Dashing: By holding down the A Button, players can make Link run faster and grant him acrobatic abilities, such as the ability to briefly run up a sheer wall to grab onto a cliff. Dashing uses up some of Link's endurance, which replenishes itself over time once Link stops running. Certain powerful attacks, like the spin attack, also use up endurance. When all of Link's endurance is used up, his movement is slowed dramatically for a few moments.

Dowsing: Fi, the spirit of the powerful Goddess Sword and Link's guide, informs Link that he can use the sword to search for things through dowsing. In dowsing mode, when Link holds out his sword, the sword will beep and provide visual feedback when pointed in the direction of the intended target. This technique can be used to search for many objects and characters in the game. In Faron Woods, Link uses it to search for Zelda, guiding him to Skyview Temple, where Zelda's aura can be detected.

Kikwi Tribe: The Kikwis are cute, fuzzy creatures that Link encounters while exploring the forest, resembling a kiwi fruit in animal form. Link can search for the Kikwis in the forest using dowsing. In return, they will help him on his search for Zelda.

Slingshot: This is one of the first items that Link receives in the game. While it's not very powerful, it can be used to stun enemies and activate objects in the environment. As with many items in the game, players aim the slingshot by moving the Wii Remote™ Plus.

The slingshot is pretty standard, but the dowsing is kind of a new use for the Wiimote. And I rather like the idea of adding in the dash button to perform parkour or whatnot. That'll add a new wrinkle to exploring. And as you can see from the gallery of screenshots Nintendo released that I've included below, the Kikwis are kind of creepy looking. At least to me! And I'm going to go out on a limb and guess that you probably don't have to use the dowsing power to find that giant mustachioed fella!

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September 29, 2011

Gallery: Skyward Sword

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Okay, to follow up on their release of plot details of The Legend of Zelda: Skyward Sword, Nintendo also released a bunch of screenshots and also some art. The character you see to the right of this text is one of the bosses. And yes, he's just as fabulous in the game as he is in this rendering.

Because I had already played the game at last year's E3 and got a handle on the Wii MotionPlus controls, I almost didn't bother playing it again this year, but when I heard there was additional gameplay, I gave it a go. So I was able to try a flying level (you can see Link riding on the back of a giant bird in some of the screens) and the boss fight against Miss Fabulosity here. I'd heard that the boss was difficult, but I found it rather easy. That might be because I absolutely love the swordplay in the Wii Zelda games. And now that the MotionPlus is being utilized, it's even more accurate.

I have to say that I'm also a fan of the art style in Skyward Sword. It manages to feel stylized like Wind Waker (my favorite) but slightly more realistic. And instead of cel shading, it looks a little more painterly. Although everyone looks rather... delicate, if you know what I mean. Well, except for Zelda, who looks like she can handle herself. But Link looks prettier than he ever has. Could Skyward Sword be in the running for Gay Game of the Year?

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September 22, 2011

Gallery: Professor Layton and the Last Specter

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Nintendo just released a bunch of new screenshots for the upcoming Professor Layton prequel The Last Specter. It's exactly what you'd expect a Professor Layton game to look like, but I wanted to share them anyway because they're just so darn pretty! Professor Layton travels to the town of Misthallery to help out a friend who claims that a "mysterious giant" is destroying his town. And because this sequel is actually a prequel, his assistant is a girl named Emmy, and we'll get to see the good professor meet his future apprentice, Luke!

No screens of the bonus Professor Layton's London Life game that's included, but you'll get 100 hours of additional content out of it! You'll create a character that you can customize with special clothing and collect items and furniture as you interact with the good professor and other characters from the series and help them out.

Nintendo is promising that The Last Specter will contain more puzzles than any game in the series so far, but if that (and the bonus game) aren't enough for you, they will once again be releasing free weekly bonus puzzles after the game's launch, which is October 17, so mark your calendars!

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And girls who like girls who like rumble packs!

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