Wolfire Games' Overgrowth

Since I started writing about games, I have developed a little penchant for rabbits--particularly the violent kind (more true to life). Having also been a fan of Usagi Yojimbo as a wee lad, I found Rock Paper Shotgun's interview with Overgrowth developers Wolfire Games to be of particular interest.
What is Overgrowth? Martial rabbit fighter, simply put.
Longer answer?
Overgrowth is what happens when you mix one cup of Assassin's Creed with a seasoning of Redwall, add a pinch of Donnie Darko and stir it around with a broadsword. Following the tradition from Lugaru, our goal is to really force players to come up with their own survival combat strategies and tap into their primal kill or be killed instincts.
The game is a sequel to Lugaru, an indie game released six years ago by one of the developers on this title. This time there will be more enemies: rabbits, wolves, cats, rats, and dogs. The premise is that this both gives them an easy to understand enemy structure (as they remarked, "Wolves eat rabbits because they are hungry, which is more insight into the motivations of the 'bad guys' than you will get in most AAA games even after sitting through hours of cut-scenes.").
Currently it has no set release date, but if you want to support the project (in case, you know, the game interests you already), you can pre-order right here.
The rest of the interview covers basic thoughts of indie developers, how the fighting will work, what sort of learning curve exists, and the decision to keep with a martial arts based rabbit instead of human.







