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Video: Age Of Zombies Fulfills Your Time-Hopping, Zombie-Dino Blasting Needs

Sometimes it seems like you can't walk into a game store without having to step over the festering corpse of the latests zombie game to hit the market. So what can a developer do to make a zombie game stand out? Halfbrick thinks they have the answer, adding time travel to the mix in their upcoming PSP/PS3 minis game Age of Zombies. I'll let Halfbrick speak for itself.

We didn't want to kill zombies in the usual way. We didn't want to survive a deadly undead army in the ruins of some scary-ass town. We wanted to travel through time and shoot zombie dinosaurs and mummies and junk. So, we created Age of Zombies!

Dinosaurs and mummies and junk, indeed. Did I see zombie robots in that trailer? Is that even possible? I have to admit, I'm very excited for this game. Halfbrick has a knack for creating these smaller-scale games at an exceptionally high quality, as they have with Blast Off, Echoes, and Rocket Racing, and Age of Zombies looks to follow in that tradition. Look for Age of Zombies in the PSN store for $4.99 on February 25.

Hit the jump for what could possibly become one of the best press releases of the year.

Join Barry Steakfries and Zombie T-Rex on a time-traveling adventure in Age of Zombies!

We at Halfbrick are very happy to announce Age of Zombies - Rated T for TEEN - for the PSP and PS3 minis. We know what you are thinking - "Great, another %@&$in zombie game!"

We thought about that too. After years of research at the Halfbrick Researchalogical Datafiler Department, our team discovered a unique formula which determined that:

(Proximity of gamers to zombies + stupidness and stuff) x Headblast Ratio 7.4 = Increased ability to spend money.

There's no denying it. Zombie games make money. No one has anything against a good zombie game really, it's just that there's a lot of them. So we needed to try something different. We didn't want to kill zombies in the usual way. We didn't want to survive a deadly undead army in the ruins of some scary-ass town. We wanted to travel through time and shoot zombie dinosaurs and mummies and junk. So, we created Age of Zombies!

To conduct field research, the development team actually journeyed back in time to experience what it meant to really blast zombie faces with guns while standing around the Pyramids and Japanese villages and such.

Mr. Morowitz, the game's lead programmer, found the entire experience fascinating:"I particularly enjoyed the artwork of the Ancient Egyptians and their ability to persevere under extreme environmental circumstances."

Creative consultant Anthony Hansen on his adventure: "I learned how to make moonshine in the 1930s."

And lead artist Murry Lancashire: "I liked shooting cavemen."

Truly an enlightening experience for the entire team! Upon returning to 2010, Halfbrick set about creating Age of Zombies, where the hero Barry Steakfries employs the use of time portals to stop the evil zombie scheme of Professor Brains. Using a huge pile of weapons and explosives, Steakfries is the real deal for blood-splattering needs.

And yay, the game was. Age of Zombies, releasing on PSP and PS3 minis for $4.99 on February 25th. We hope, in the future, you do try it!

And girls who like girls who like rumble packs!

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