Eiji Aonuma Says Spirit Tracks's Puzzles Will Be Different
Kotaku recently posted an interview with Eiji Aonuma, who says the upcoming Legend of Zelda: Spirit Tracks will be difficult. He said the puzzles were designed with a different approach than previous Zelda games, and will require a new approach to be solved by Zelda gamers:
"Development team members, including [senior Nintendo developer] Mr. [Takashi] Tezuka and myself, actually got stuck in several places. So the dungeons and puzzles pose a different type of challenge than what we have utilized in previous games and will certainly require longtime Zelda fans to approach each challenge differently.
I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks -- [which] players will revisit throughout the game -- has puzzles which require a different type of approach from those of previous games."
This rings true to me; when I played the demo October, a lot of the puzzles were solved in ways that didn't seem typical of a Zelda game, sometimes being more about speed, paths and angles than being about memorization or spotting visual discrepancies. Read the full interview here:
Zelda Developer Was Stumped By New Zelda Game's Puzzles [via Kotaku]








So let me get this straight, they're bringing back the worst part of Phantom Hourglass? A central dungeon that you have to revisit after every other dungeon? Well let's at least hope that since you don't have the hourglass this time, it won't be timed.