Miyamoto Discusses HD Graphics

Nintendo's Shigeru Miyamoto has spoken his thoughts on HD graphics, without revealing any plans Nintendo has for them in the immediate future.
"I don't think there's anything wrong with pretty graphics, and if I'm a consumer that has an HDTV, I'd want to be able to play my games with nice graphics too. And I think as we've seen the penetration rates for HDTV increase, we're going to see video games and Nintendo's games move along in step with the progression of technology," said Miyamoto.He added, "But what I don't think is necessarily true is that the graphics itself is something that's going to make the gameplay experience better. So we're still going to focus on the gameplay, but we'll take advantage of the technology as it comes out.
Opinions will, of course, vary, but I have always been a fan of style over realism--for instance, Vanillaware's titles number among the most gorgeous games I have ever played. While it may be nice to be wowed by games' graphical prowess at times, what matters to me much more is if the game intrigues me through its gameplay or story (combining both is ideal), to which Miyamoto alludes.
Naturally, as we are already three years into this current-gen cycle, some are starting to wonder more and more about Michael Pachter's predictions of an HD Wii in the near future. While the number of HD televisions has increased (by what number, I find myself asking), I am wondering if their proliferation actually speaks to the audience Nintendo has picked up with its current console, and the audience it hopes to target in the future.








You don't need an HD TV to take advantage of HD content (i.e. games). RGB (that is three separate channels for red, green and blue) provides roughly the same resolution as the 720 HD variant.
The Wii is certainly capable of incredibly beautiful graphics, especially A Boy and his Blob. Seeing that game in motion is an experience.
Gameplay always should come first. Furthermore, gameplay combined with theme should then direct graphics (realism, low poly, etc). Style is a little more open ended (so you use 2d, 2.5d, 3d, shading, are you making sin city, etc)