Preview: Borderlands
Borderlands has been on my "games of interest" list for quite a while now, probably since the game was announced shortly after the launch of BioShock. For some reason, every time the game was shown I was previously indisposed and at this year's E3, a landslide of appointments kept me away with PixelPoet getting to enjoy the action. Recently, I finally got my chance to sit down with a an early preview build of the game and see what the hub-bub was all about. My assessment of this RPG/Shooter is pretty much in line with Pixel's: Dynamic. There is a lot here to enjoy and for gun toting minutia lovers, this game is a dream.
I will start off by saying I did not yet get a chance to play as all four character types. Once I actually got in to the nitty gritty of playing, I was so engrossed that I forgot to try the others out. Although, I did make one character change at the very beginning of the game. I started out playing as Mordecai the Sniper since sneaky shooting seems to be my strong suit. Unfortunately, the single player campaign is really not geared toward this type of character since you are often faced with three or four enemies at a time and it is easy to get overwhelmed. Another issue was that the beginner sniper gun had such a slow firing rate that I would find the enemy on top of me before I could get more than one or two shots in. Once I switched to Roland the soldier however, things changed significantly.
Each character in Borderlands has a special trait that enhances their gameplay. In RPG style, your characters abilities can be improved through the use of skill points that are assigned each time you level up. Roland's special skill happens to be the ability to throw down a shield turret that effectively shields you from bullets while firing at any nearby enemies. As Roland himself says "It's like having another soldier in the field." It makes it much easier to take on multiple enemies, especially the Skags, a giant rodent type enemy that seem to constantly be popping out of holes everywhere and where there is one, there are always at least three or four more. Roland also has a powerful melee attack with a giant knife for when things get a little too close for gun use.
Speaking of guns, there are a lot of them. In fact, it's reported that there are literally thousands to choose from once you really get in to the game. Weapons, shields, ammo and health items are available BioShock style from vending machines. Completing the various missions in the game will reward you with money that you can then spend to upgrade your arsenal. But don't think you are going to be able to walk around with every gun you run across. You have a limited amount of carrying space to choose wisely. I liked the weapons purchasing, but I must admit I got a bit overwhelmed by all the different versions and gun types once the list really started expanding. But, for those of you with a fondness for micro-managing and comparison shopping, this element will be just what you're looking for.
The missions are pretty standard fare for the genre: take out this particular group of bad guys or try and recover X item. This is not to say that they aren't fun to complete. I had a great time with the nine or ten that I accepted and they never seemed dull or repetitive. My recommendation is to try and complete the mission where you can acquire a vehicle early. It makes it much easier to get around the world of Pandora and allows you to avoid the monotony of returning to the same location multiple times. It's also great for mowing down any Skags or human enemies that get in your way while traveling from place to place. Each vehicle is equipped with a driver's seat and a gunner seat for multiple passengers.
While I really enjoyed the single played aspects of Borderlands, it is clearly a game designed for a multi-player experience like Left 4 Dead or Team Fortress 2. There were many times when I thought having other characters with different skills along for the ride would have definitely improved the experience. As far as actual character customization, there is not much to be had outside changing the color of some clothing items, but then this isn't a game about the personal experience of the characters, but more about finding creative ways to blast the enemy with a myriad of weapons while reaching your mission goal
I also appreciated the atmosphere of the game which is a sort of "Space Western" complete with expanses of desert, Arizona-like rocky outcrops, slide guitar soundtrack and a rusty robot companion/trainer with a southern accent named Claptrap. The much talked about art style change is, in my opinion, a boon to the game and makes it a far more interesting play. Photo-realism in games in nice, but I really like being transported to a fantasy world in my experience.
My overall impressions of Borderlands are very favorable and I look forward to the game's October 20 launch date and the chance to check out the game's four player co-op mode with some friends. Until then, I am going to continue checking out the games other offerings by trying out the other characters, so keep an eye out for a follow up article once I get a chance to do a little more exploring.
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Hey did u get the chance to find out how much space borderlands will take up on our hard drives i have both ps3 & xbox360 and of course pc but i reserveed the game for ps3 i know i should have gotten it for pc but most of my buddy's have the ps3- so u know how things go,, i leave the pc for games like "crysis",but anyway,,harddrive space if u could find out and post for all three,, for me and others i'm sure everyone would be thankful,,,thanks alot.......Drew