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Media Molecule Wants Backward-Compatibility With LBP2

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While Media Molecule's Alex Evans is quick to reassure GamesIndustry.biz that everyone at Media Molecule is still hard at work on the original LittleBigPlanet, he's got an eye on the horizon and the demands of the future. Evans believes a sequel will be inevitable - and when it comes, he'd like it to play nicely with the worlds of content created in the original game:

If you look at online distribution for LBP, when the sequel comes along, what do we do with all that content? We can give [consumers] backwards compatibility with those levels."

Also, the PS3 will finally get a demo for LBP soon, which should give anyone with a PS3 who hasn't enjoyed the wonders of LBP a chance to play - hopefully some of the 2 million user generated levels will be included in the demo.

Again with the alsos, LBP itself should see some improvements too, such as the originally-planned-but-axed feature of sharing objects as easily as you can share levels. Changes to the sharing system are also in the mix, as are some other fundamental tweaks to LBP's suite of tools.

Media Molecule's Alex Evans [GamesIndustry]

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