Review: I Love Katamari (iPhone)

I finally did it, I took the plunge into the dark, murky depths of the AT&T Wireless cellular network. Yesterday, after much deliberation and attempts to talk myself out of it, I fell victim to the siren song of the Apple iPhone. What can I say, after I received a free Macbook Pro, I slid down the slippery Apple slope. It happens to the best of us.
No sooner than I signed my life away to a two year contract, I began sticking my finger into the App Store. That lovely little one click, one stop shopping icon that I can already see is rapidly becoming a problem. A few hours of poking around in the music making software (the iPhone is simply too similar to a Kaoss pad to pass up some good synth toys) I decided to load that puppy up with some video games. I started with Namco Bandai's recent release I Love Katamari.
The Katamari series is rapidly becoming what I could best describe as a really rocky relationship. It started out strong, we laughed and enjoyed a few nights with too much wine and wound up destroying a couple of peoples houses to make some stars. Things were going great. The next time we hooked up, the game play mechanics changed a little, we added some toys and let some friends join in, and things were still good. Things started getting a little stale. It just felt like he wasn't trying anymore. Hardly any levels, no new surprises. I could feel our relationship slipping.
This is where I Love Katamari came in. Bandai Namco has completely revamped the series, again without the aid of creator Keita Takahashi. I dropped a cool $7.99 on the title, loaded it on my phone and frankly, I'm a little bit happy that the title was ported to the little phone.
I had a hard time talking myself out of giving this game negative scores a couple of times. The game itself is very much a Katamari Damacy game. The models are all blocky and low detail, The Prince and King of all Cosmos are still there, locked in a perpetual struggle of rolling trash and trying to be underwhelmed with it's size and content. The game even includes tracks from the original soundtrack. All the elements of a good translation are there. The problem is that the system isn't quite strong enough to pull off a completely faithful experience.
I kept thinking "Wow, the label on that can is really blurry, that's lame" and "I wish they would have invested more time on that model". Then I had to shake my head and realize I'm playing this game on my phone. Not a PS2, not a 360, not even a PSP. On a phone. It's really hard not to judge a game poorly for having a slightly slow framerate, the occasional chopping when the screen zooms out, and a very disappointingly jerky royal rainbow animation when you are playing a game on a device that is in all respect intended for making phone calls.
Now, you must also be wondering how the controls handle. Imagine Super Monkey Ball, with some extra touch controls to strafe and perform a 180 turn and you have a pretty good idea of how the title works. Simply tilt the phone and the ball rolls in that direction. Okay, so it doesn't have the precision of the original game, but it's a phone and that's really the best scheme they could have for the device. I would admit that while the control scheme makes sense, it can handle a bit poorly. Levels start out zippy and responsive as you would expect, but as the levels progress the ball becomes sluggish, prompting you to roll around like a cat with a ball of string trying to get your would be celestial body to move. Not exactly the kind of image you want to project in an airport or other public place.
Bandai Namco has already said they plan to address some, if not all the issues expressed by the players of the game. Hopefully the mushy controls and occasionally poor frame rates can be fixed to improve the game's performance on a whole. In the mean time, the game is perfectly playable, but it is definitely not a replacement for the originals.
Score: 7 of 10








This review reads like an apology. The game in question just isn't very good (and you know it), so why bother grading it higher for 'potential'?
If you don't like something, just say it. Just because you liked previous iterations of the series doesn't obligate you to like this one. The iPhone version is a stinker, and not worth anyone's time.
Maybe next time it'll be better!
Even if the performance issues were resolved, it's clear from the moment the King of All Cosmos opens his mouth that the original team had nothing to do with this game. The text in the opening is bad, and has none of the charm of the first two games.
As far as the actual gameplay goes, I'll be looking forward to a patch. I want to like the game, but in its current state I really can't enjoy it.