EA Announces Spore For Mac

Today, EA announced at SteveNote MacWorld 2008 that Spore will indeed be floating its way over to the Mac platform. This is great news for me seeing as my PC will likely run it very badly, and my MacBook Pro should have no issue. If only more PC games came out for Mac. For a long while, I've been thinking of buying SimCity 4 Deluxe Edition for Mac to escape the performance issues I experience on the PC. Does anyone have any suggestions?
Now that I've gone off-topic, Spore's will be release for the Mac will be made possible by TransGaming’s Cider Portability Engine. They have done a few titles prior to this, so hopefully they will apply their experience to Spore. Why wouldn't they? I have no idea, I'm just saying.... You can read the full press release after the jump.
EA REVEALS SPORE(TM) FOR THE MAC
From the Tiniest Amoeba to the Entire Galaxy Gamers Create, Customize and Share their Personal Creations
Chertsey, UK - January 16, 2008 – At the Macworld Expo today, Electronic Arts Inc. (NASDAQ: ERTS) announced that SPORE™ will be available for the Mac later this year. From Will Wright, creator of the mega-hit The Sims™ comes Spore, the only game that allows creative personalities to explore the depths of their own personal galaxy. A sneak peek of the game will be on display at the Macworld Expo in San Francisco, CA throughout this week. A PC version of the game will also be released later this year.
“We couldn’t be happier to bring Spore to the Mac at the same time as the PC version. Spore is a highly creative game and I look forward to seeing what the players come up with to fill the universe they design,” said Will Wright, Chief Designer of Spore.
Spore is your own personal universe in a box. In this universe you can create and evolve life, establish tribes, build civilizations and even sculpt entire worlds. In Spore you have a variety of creation tools at your disposal that allow you to customise nearly aspect of your universe: creatures, vehicles, buildings, and even spaceships. While Spore is a single player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play.
“I am excited that we’ll be able to bring Spore directly to the Mac community. The intuitive Creature, Vehicle, and Building Creators in the game are so powerful that the possibilities are limitless. Players can create anything they can imagine and see them come to life in the game,” said Lucy Bradshaw, Executive Producer of Spore.
Spore is made up of five phases, each corresponding to a stage of evolution: cell, creature, tribe, civilization and space. Each phase presents different challenges and goals. You may choose to start with the cell phase and nurture one species from its humble aquatic origins to its evolution as a sentient species. Or you may decide to start building tribes or civilizations on multiple planets. What you do with your universe is up to you.
Both the PC and Macintosh versions of the game will feature the full experience of cell through to space with editors for designing creatures, buildings, and vehicles. Spore for the Mac will be made possible through TransGaming’s Cider Portability Engine, with experience gained from the past EA Mac titles.








That's fine and all, but when is EA putting portal on the macintosh?
For the PC performance issues with SC4delux make sure you have patched the game, latest drivers, etc. Also stay away from large regions and use medium and small ones.
Darnit! I went for an XBOX rather than upgrade my Zomie-PC (for bioshock, oblivion, halo 3, orange box, mass effect et al) so does this mean I have a life without the Spore-covered goodness I have craved all these years?
Seems so... dammit make a port already! (I know its not out yet, but dammit I have needs too!)
Croxis, that's the problem, it's all patched up and the drivers are the latest of the late. Plus my cities tend to outgrow their maps, so I tend to stay on the big ones. My cities are huge. A fact that I am proud of, but I get oh so frustrated when I feel like playing them and making massive changes.