College Preserves Gaming History

Finally, a collegiate level history course in which I would want to enroll. David Martin Davies reports for National Public Radio on the University of Texas Austin's work to preserve the written history of gaming and how far the industry has come since it's humble beginnings in the late 1970's.
"Well it's a multi-billion dollar industry and it drives changes in computer technology. And whether you play games or not, you're buying a PC or a Macintosh in some form or another and the developments for those computers have been driven by games." -- Brenda Gunn, Assistant Director for Research and Collections, UT
The growing repository will serve as a basis for an eventual degree program, Video Game Studies. If only all the hours I spent gaming could have counted as credit hours, I would have graduated my freshman year!
Video Games Are Now History [NPR]
[via WomenGamers]








I'm kinda glad this degree didn't exist 20 years ago, because I would certainly have enrolled in it rather than Computer Science, probably would not have flunked out, probably would have gotten snapped up after graduation by a little local startup named Vicarious Visions, and now my job would be porting Spongebob to the DS or something.
Not that there's anything wrong with that.