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Command & Conquer 3, Just In Case You Haven't Had Your Fill Of Tiberium

I'm sitting here with a cold, zoned out and feeling like much of my insides have been scraped out with a melon baller and replaced with cold noodles, and feeling something remarkably akin to teen angst.

Not to reveal my age here, but I spent much of my freshman year of high school playing the first Command & Conquer game on my clunky dark khaki PC. There is very little I actually remember of that year beyond that game, the Weezer album Pinkerton being played on repeat and the endless crunching of cool ranch Doritos.

Although I played the game incessantly, I can't quite say that I enjoyed the experience. Each campaign was excruciatingly stressful. The amount of time one could put in on a certain map before being crushed by the opposition of Kane (I always play the good guys) was often maddeningly daunting. I will forever equate the screams of my dying soldiers echoing as they collect green pixely tiberium like good worker ants the very picture of Sisyphean endeavor.

And yet I spent a good part of a year doing it. Something must have been done right, and something must have been rewarding in the experience. I think I felt like my friends and I were maturing a little as gamers that year, because we were playing something that had the stink of politics we so tried to avoid, being the boring realm of adults.

So to anyone who knows what I mean, with a new trailer to Command & Conquer 3: The Tiberium Wars out, pull out some Doritos and enjoy. This one's for you.

1 Comments

The Tek Guy said:

I actually very much enjoyed playing through the original, it had very high production values and if you build up your defenses well enough and knew the map, there was no wave of enemies that could take you out, thanks to static routes and all.

Never having played the Red Alert branch, finding Tiberian Sun boring as heck, I was overwhelmed by the fun to be had by Generals. But Aliens? Seriously? This looks like that Warhammer RTS, and not in a good way, but in a "lets copy that game, lasers and all and sh*t". I don't love tiberium (and chasing enemy foot soldiers over it) anywhere near as much to play this game. Ever.

On a sidenote, here's reason #687 why Germany sucks: in C&C and every following iteration all soldiers had to be changed to droids. Not in the cutscenes, mind you, only their blood in-game was changed to something that looked a little like oil and they didn't scream any more. Generals was banned from release before the same thing was done to it and now here's the kicker: The suicide bomber was changed to a bomb with wheels. That could drive a car to get places. If it weren't so sad, I bet Westwoods Designers had a great laugh at making fun of this ruling and coming up with such an absurd idea.

And girls who like girls who like rumble packs!

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The Tek Guy on Command & Conquer 3, Just In Case You Haven't Had Your Fill Of Tiberium: I actually very much enjoyed playing through the original, it had very high production values and if you build up...

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